I was mostly interested in how close to the native OpenGL implementation I was in each language.
I excluded C++ and anything that felt like it would hinder my productivity. I want to finish this project QUICKLY to prove a point.
Language | Real | User | Sys | Working Set (MB) |
---|---|---|---|---|
Java2D | 0:02.69 | 4.04 | 0.38 | 500.39 |
Python2 OpenGL | 0:04.84 | 3.67 | 0.29 | 199.36 |
Python3 OpenGL | 0:04.89 | 4.38 | 0.25 | 198.83 |
Java LWJGL | 0:05.08 | 0.94 | 0.32 | 326.48 |
JavaFX | 0:05.67 | 2.35 | 0.57 | 546.78 |
BlitzMax | 0:05.52 | 0.45 | 0.23 | 84.28 |
Java2D (Anti-aliased Software Rendering) |
0:11.07
| 12.79 | 0.49 | 500.39 |
Python2 SDL | 0:11.69 | 10.71 | 0.28 | 196.14 |
Python3 SDL | 0:12.64 | 11.53 | 0.29 | 209.59 |
The results are pretty clear to me. It's either LWJGL or BlitzMax for this project. I'm slightly torn in all honesty - the IDE for BlitzMax is missing a LOT of necessary features like refactoring. Java has a very comprehensive API to call upon...
However, BlitzMax is very quick to get something going.
Update: I've added plain old Java2D - and it flies. Very interesting.
Update: I've added plain old Java2D - and it flies. Very interesting.